C1 Ep. 116 Tales of the Ancients Chapter Two

The party has reached a block in the road on their journey towards the weapons they need. Can the party overcome this obstacle, or will it be too much this time?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

Music from https://filmmusic.io:
“Volatile Reaction” by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

C1 Ep. 115 Tales of the Ancients Chapter One

This week on Eberron Renewed, the party finally travels south to the continent of Xendrik. But their destination proves to be elusive. join us as the attempt to navigate the treacherous deserts of Xendrik!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep. 114 Eberron Reviewed 18

This week Jeff, Randy, Philip, and Eric sit down to discuss the Rising Tides arc and answer all of your pressing questions from the latest arc of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep. 113 Rising Tides Chapter Five

This week the party finds themselves face to face with some new unknown terrors from Dolurrh! What do these creatures want? Will they succeed in dragging Beric back to the land of the dead, or will the party stave them off once again?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep. 112 Rising Tides Chapter Four

The party continues their preparations in Sharn while they await the arrival of Borrowed Time. Beric, Dex, and Booyah finish up their training and affairs before they head out to Xendrik.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep 111 Eberron Reduced 5

This week we take a deep dive into Beric’s training with Dedrick Beynar as he attempts to cope with his blindness. But perhaps Beynar has more up his sleeve to assist Beric?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep 110 Rising Tides Chapter Three

What will happen this week as the party makes contact with an old friend who has risen to a new level of power? Will they be happy to encounter the party, or will their past encounter leave scars?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Emily Estella Scott, and Michael Clark.

C1 Ep 109 Rising Tides Chapter Two

Eberron Renewed this week features the party coming face to face with an old acquaintance, though her intentions and motivations are suspect at best. Will the party agree to this shaky alliance, or will they stand their ground?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Nikko Batson, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, and Michael Clark.

C1 Ep. 108 Rising Tides Chapter One

This week the party elects how to move forward. Do they return to Xendrik? Will they track down the weapons they need? We will find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, and Michael Clark.

C1 Ep. 107 Eberron Reviewed 17

Join us for another Eberron Reviewed as Jeff, Eric, and Philip take a look back at the Recovered Kingdom arc while answering all of the pressing questions coming out of this dramatic arc.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, and Michael Clark.

C1 Ep. 106 Recovered Kingdom Chapter Eight

The party finds themselves face to face with an old acquaintance, and they have some questions. But what are the next steps? Where does the party go from here? Find out all of those answers and more on this week’s episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, and Michael Clark.

C1 Ep. 105 Recovered Kingdom Chapter Seven

The party ventures into the aberration infested city as they seek out the next key to their jounrey. But will the forces conspiring on their side hold up their end of the bargain? Or will yet another player betray the party?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

Featured Music from https://filmmusic.io:
“Outfoxing the Fox” by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
“Killers” by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

C1 Ep. 104 Recovered Kingdom Chapter Six

The party takes advantage of the hospitality of their new friends, but old acquaintances make themselves known again! Will the party continue on to Xendrik, or will this detour be too good to pass up?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 103 Recovered Kingdom Chapter Five

Our party finds themselves face to face with a new entity. But will this unknown figure turn out to be an ally, or will they lead the players on a far more dangerous path?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 102 Recovered Kingdom Chapter Four

The party begins their journey into Khyber in earnest this week as they attempt to find a way back to Xendrik. Drakir is a capable guide, but even he knows that you can’t account for everything when it comes to entering Khyber.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

Featured Music from https://filmmusic.io:
“Morgana Rides ” by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

C1 Ep. 101 Recovered Kingdom Chapter Three

The party has reached the depths of Sharn as they stand on the precipise of Khyber. But first they must contend with some guardians, those that stand vigil at the edge of Khyber.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 100 Recovered Kingdom Chapter Two

Welcome to the 100th episode of Eberron Renewed! It is truly remarkable that we have made it this far, and we are eternally grateful for all of the support of you wonderful listeners! This week we continue the exit of Breland. The party finishes tying up all of their loose ends before they head out to try and finish the fight!

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C1 Ep. 99 Recovered Kingdom Chapter One

It is time to recover. The heroes have sacrificed so much to return Boranel to Breland, and now it is time to witness the fruit of their labors. But a larger threat still looms in the distance. What will they do next? Where does the road forward lead? Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 98 Eberron Reviewed 16

This week Eric, Jeff, and Philip sit down to discuss the party’s trip to Wroat and all things that went down. Come join us as we break down the latest arc from Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 97 The Eyes of Breland Chapter Three

This time the party’s quest to reinstate King Boranel of Breland finally comes to a head. Everyone finds themselves in one room to sort it all out, if they can find a way to. Join us to find out what happens next.

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C1 Ep. 96 The Eyes of Breland Chapter Two

Our heroes find themselves neck deep in the political turmoil of Boranel’s return. Can they navigate the treacherous waters? Or will they drown in red tape?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

Ep. 38 Picking A Game Back Up After A Hiatus

Eric and Philip host another live stream as they take questions and discuss how to pick a game back up after a long hiatus in the campaign.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 95 The Eyes of Breland Chapter One

The gang makes its triumphant return to Breland with King Boranel ready to take back his throne. But the country has not stood still in his absence, and the nation he left behind may not be what Boranel finds on his return.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, The Kamm Family, and David Scrams.

C1 Ep. 94 Eberron Reviewed 15

Jeff, Eric, Philip, and Randy get together again for another exciting Eberron Reviewed, where they look back on The Road Below!

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C1 Ep. 93 The Road Below Chapter Seven

Everything comes together as our two stories converge. What comes next now that the heroes have scored a huge victory?

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C1 Ep. 92 The Road Below Chapter Six

The mission in Wroat reaches its climax as Drakir, Thorin, and Crast attempt to rescue Commander Bala from her unfortunate prison sentence.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, The Kamm Family, and David Scrams.

C1 Ep. 91 The Road Below Chapter Five

The planning of Crast, Thorin, and Drakir continues as they make the final preparations for their daring rescue of Commander Bala.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 90 The Road Below Chapter Four

This week we catch up with the other squad who is out to rescue Commander Bala, and how they can possibly get her free.

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C1 Ep 89 The Road Below Chapter Three

The party has arrived in Flamekeep! Now it is time to figure out why the attempts at resurrection have failed and what they must do to remedy the situataion.

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C1 Ep. 88 The Road Below Chapter Two

The Borrowed Time is headed to a foreign land, and our heroes are still searching for answers to painful questions.  How will they fair in an unknown city?

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C1 Ep 87. The Road Below Chapter One

It is time for our heroes to deal with the loss they have suffered, and try to figure out how to move forward.

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C1 Ep. 86 Eberron Reviewed 14

Eric, Jeff, and Philip sit down to discuss a tumultuous and somewhat controversial arc in the story. Come join us as we try to unpack the arc.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 85 The Five Runes Chapter Four

Things have finally comes to a head for our heroes. Will they walk away this time, or will their harsh negotiation style finally catch up to them?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 84 The Five Runes Chapter Three

The time has come. The party returns to where it all began to confront a foe. But things are more than they seem.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 83 The Five Runes Chapter Two

The party continues to come to grips with their pasts and try to figure out what comes next. But what will they do when they return to where it all began? And how will one of the adventurers deal with his life being changed forever?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 82 The Five Runes Chapter One

The party gathers to decide where to go next, but they quickly discover that other forces have been on the move.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 81 Eberron Reduced 4

This week Philip sits down to give a “story so far” by answering questions as both himself and Beric. Join us as Philip gives us some great insight into what has happened so far!

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C1 Ep. 80 Eberron Reviewed 13

This week the whole gang is here to talk about the last arc and answer all of the burning questions left lingering.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Ep. 37 Character Flaws and Party Dynamics

Eric and Philip discuss some character focused topics that sprung up out of Philip’s home game.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 79 The Brelish Job Chapter Twelve

In the exciting conclusion to the longest arc in Eberron Renewed history, the party comes face to face with an enemy….and finally get some answers.

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Ep. 35 What Happened to Star Wars?

This week Eric, Trevor and Maile discuss the current state of Star Wars and how they feel about the news from Bob Iger.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 78 The Brelish Job Chapter Eleven

This week on Eberron Renewed the party comes face to face with the image of an old rival, but what is actually going on? Who can be trusted? And will they make it out this time?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Burnt Spirit” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Ep. 36 The Knowledge Check Livestream #2!

Eric and Philip decided to answer your questions on a livestream of The Knowledge Check!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 77 The Brelish Job Chapter Ten

It is time for our heroes to refocus as they look back to their primary goals, but what new obstacles will come up this time?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 76 The Brelish Job Chapter Nine

One small mistake spell disaster for one of our heroes! Will he make it out alive, or is this the end of the road?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Nightmare Machine” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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“Eternal Terminal” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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C1 Ep. 75 The Brelish Job Chapter Eight

The heroes find themselves staring down four formidable foes, alongside an unknown entity. What more will they have to endure in order to find their targets?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Obliteration” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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C1 Ep. 74 The Brelish Job Chapter Seven

The party is deep into the vault of Merrix d’Cannith! They know where they need to go, but what lies between them and their charge?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Bump in the Night” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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The DM Experience 6: It’s Complicated

Previously on Mummy’s Mask…

The heroes have regrouped from their defeats and pursued the Forgotten Pharaoh’s minions to the Slave Trenches of Hakotep on the western edge of Osirion. There, they find a strange tower spilling dark energy, created a Manifest Zone to the Shadowfell over the whole region and drawing souls from the afterlife to power a strange ritual. After a period of investigation and a few battles with the minions guarding the tower, the players decide that the thing to do is assault the top of the tower to stop the ritual, which they fear is an attempt to summon the fabled Starstone, an artifact of such power that whoever possesses it will have godlike abilities.

And that’s where we stopped, giving me two weeks to design an encounter that would almost certainly take the whole of our next session, but which needed to not feel like a slog. For that, I turn to the Complex Combat. A Complex Combat is a battle where there is some other factor (or more than one) that complicates the fight. Something prevents the players from simply focusing their immense powers on the bad guy and destroying him. Here’s what I came up with.

20180731_180228

This is a relatively small battlefield when you consider the radius and range of high level spells. So what’s happening?

  • The Dragon (The Obvious Threat): The first and most immediately threatening thing is the dracolich. Now the cramped tower top will hinder his use of breath weapons, but he can fly, and the tower is two hundred feet in the air, so he can stay out of arms reach, forcing melee characters to largely leave him alone. The thing about the obvious threat is that he’s not really the reason your here,he’s an enormous distraction, but one you can’t ignore.
  • Minions (Gadflies): A flying cambion makes for a good tower defender, as do the two shadar-kai gloomstalkers with spiked chains they can use to fling characters around. Gadflies are there to keep the players on their toes between the Obvious Threat’s turn.
  • The Ritual (The Real Problem): The mages casting the ritual are Necromancers from Volo’s Guide (with a few extra HP). They are guarded by a pair of shadow demons, but they have to focus on the ritual, which is a skill challenge. Each round, each mage can make an Arcana Check (DC 15). They need to achieve a total of 15 successes to cast the ritual and summon the Starstone. The Real Problem is the PCs’ objective, the actual reason they’re here. If they can get/stop/destroy the Real Problem, they might not have to worry about the rest.
  • Extras (Just for Fun): The Dracolich has a special ability drawn from 4e to create shadow orbs, 10 foot balls of darkness that creatures can teleport between, and which block line of sight. Each round, the tower creates one in a random spot as a lair action. Also if you are pushed into the area of the ritual (the enormous blue vortex in the center), we role on the Wild Magic surge table and see what happens to you. (one of my players lucked out and had heal cast on his character as a result of this). Extras spice up an encounter and make it feel unique. Player’s will often remember this more than anything. In memory a battle is “The fight on the Train” or “The fight with the Ritual” or “The fight on the teleporting platforms.”

In the end, the players failed by 1 roll. The last mage finished the ritual with 5hp left. The cleric went down in round 2. In the last round the artificer used dimension door to evacuate herself and the unconscious monk, while the Gunslinger and the Raven Queen Warlock stood their ground. In a last act of defiance, the Warlock rang Astarael, the last and greatest of her Necromancer’s bells, destroying herself, the Dracolich, and everyone on the tower.

Lessons Learned

So why did this work? My players lost (for now), but they had a blast doing it. What made the combat fun.

  • Lots to think about: The thing that makes combat boring is waiting for your turn. Yes description goes a long way, but there’s only so many times you can hear your friend describe cutting someone with a sword before you kinda glaze over, especially if the fight lasts an hour or more. But in a Complex Combat, there’s lots to think about. What’s your job in the battle? Are you stopping the ritual? On Dragon duty? Keeping the Gadflies off the casters? It requires tactical thinking and that’s going to engage the players.
  • It’s Cinematic:  Think of your favorite grand battle at the end of an epic movie. There are lots going on and the heroes have to split up and manage it. There’s no focus fire on the one guy unless he’s enormously powerful (and even then each hero usually has a job beyond ‘hit him hard.’) This gives each player a chance to do something awesome that saves the day beyond getting the final blow.
  • It’s fun to run: I wrote up a tactics page for this encounter detailing what the plan was for the villains, and considered how they might react to various abilities at the disposal of the party. It made it more fun than rolling attacks for fifteen orcs. Additionally, giving the enemies lots of mobility meant the fight moved around rather than just sitting in one place hammering away at one another.

 

Next Time…

The party is decimated, and the villain has a nearly insurmountable lead on them now. What can they do, and what happens when the villain really does win?

 

Ep. 35 Running a Narrative Game (With Special Guest Sam Stewart)

This week Eric sits down with Fantasy Flight Games’ Sam Stewart to discuss running a narrative at your table while balancing player’s backstories at the same time. Come join us for a fun discussion, and addressing questions from our awesome Patrons!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 73 The Brelish Job Chapter Six

The exciting heist of Merrix d’Cannith’s vault continues this week as the heroes attempt to make their way through the Gala. But can they make it through the party undetected? Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Mechanolith” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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C1 Ep. 72 The Brelish Job Chapter Five

The heroes have traveled a hard road to track down their quarry, but things take an unexpected turn just as they believe they have grown close to the end of their quest!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

C1 Ep. 71 The Brelish Job Chapter Four

A shocking return means the party bust deal with this new turn of events, but the party loses focus and one of them makes a bold decision which has yet to reveal the full ramifications of the hero’s action. Find out more on this week’s episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

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Angel Mini
My cleric needed a Planar Ally to summon

Our podcasts have grown faster than we could possibly have imagined when we began, and we know we have only you our listeners to thank for that. We’d like to continue that growth into the future. One way for us to continue to reach a wider audience is for the recommendation algorithms on podcasting platforms to push us closer and closer to the top, and you can help! While our podcasts have hundreds of subscribers, they have relatively few ratings and reviews on the most popular platforms. It would be a great help for more of our listeners to post reviews,  and we’d like to reward you for doing so!

Draconos mini
Droconos, we hardly new ye.

So we are beginning another contest. To enter this contest, all you have to do is write a review on your preferred podcasting app, take a screenshot, and email it to us at thegeekpantheon@gmail.com . On August 24th (a date chosen arbitrarily by me), Eric will draw from among all entries for a winner.

What is the prize, you ask? The winner will get to commission a mini to be painted by me. There are a handful of limitations I’ll deal with below, but I’ll work with the winner to understand what they want, provide them with a few options, and then paint the mini and send it to them. The pictures throughout this post are minis I’ve done that I think turned out well.

Drakir mini
Drakir do’Vrim

Again, we thank you for your continued support of our nerdy habit. An especially big thanks to those who support us on our Patreon. Your patronage has made numerous improvements possible, and we will continue toward more and better nerdy content for you to enjoy.

Mini Commission Details: The mini will be selected from among options I’ll offer the winner based on a description of what they’re looking for. The mini should be roughly human sized in game terms (no gargantuan dragons, sorry).

Dragonmarked Sorceress
Dragonmarked Sorcerer

I’ll discuss color scheme and other details with the winner, but use my own judgment on the details of painting the mini. I’d expect a 2 week turnaround between commission and shipping. It could be faster, but I’m allowing for life to intervene. Finally, I make no claims to be a professional artist. I’m an enthusiastic amateur.

Gnor
Gnor, and his invisible friend Rong

The minis I paint are painted for use at a game table, not for display or competition. I’ve never won any awards nor entered any contests with my work. What I make are good, functionally painted minis – not works of art – and that’s what I’ll deliver to the winner.

C1 Ep. 70 The Brelish Job Chapter Three

The gang takes the next step in their journey towards the Gala. But it turns out that finding an eccentric gnome is about as difficult as one would expect.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

Ep. 34 Wayfinder’s Guide to Eberron Review!!!

Eric and Philip sit down to take a look at the first official Eberron resource for D&D 5e, and break down their highlights as well as what they hope to see in the future.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 69 The Brelish Job Chapter Two

The party decides what the next step is on their adventure after surviving a very harrowing night. But what is next for the group? Where will the winds of fate take them next? Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 68 The Brelish Job Chapter One

Our heroes recover after the harrowing night against Arsal Ditharn. And now it’s time to return to their companions, but will the road be clear for their journey home?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

“One of Them” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

C1 Ep 67. Eberron Reviewed 12

Eberron Renewed takes a break with a Eberron Reviewed episode! Join Jeff, Eric and Philip as they sit down to talk about the latest arc: The Raven’s Toll.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 66 The Raven’s Toll Chapter Six

The latest installment of Eberron Renewed sees the party finally reach the conclusion of their mission. But with the road they have traveled to get here, will everyone walk away in one piece?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 65 The Raven’s Toll Chapter Five

This week on Eberron Renewed the party takes off on a path that Beric must walk in order to begin repaying the kindness granted to him by his spiritual benefactor. However, the party begins to discover that perhaps things are not going to be as simple as they had hoped…

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

Ep 33 Livestream Q&A!

This week Eric and Philip are joined by you! The listeners joined us on Twitch to ask us questions ranging from party conflict to PC’s that are too powerful! It was a great time and if you missed the stream, enjoy listening back to what crazy things went wrong!

C1 Ep. 64 The Raven’s Toll Chapter Four

After the harrowing events for the airship fight, the party must come to terms with the aftermath. And they must decide where they go from here.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

Ep. 34 The Geek Pantheon Returns! And Trevor tells us about Pokemon!

The show that started it all makes its return with a YouTube livestream! Here is the audio for those of you who love audio without having to look at people’s faces.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 63 The Raven’s Toll Chapter Three

The heroes continue their fight high in the sky above the Thunder Sea! Things seem to be going wrong more and more for Dex, Booyah, and Beric; but surely things are about to turn around? Perhaps someone will come to the rescue. Find out on the latest episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 62 The Raven’s Toll Chapter Two

This time on Eberron Renewed the crew continues their journey to Graywall, though what lies in store for them is a forgotten threat returned for vengeance.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

Ep. 32 Mordenkainen’s Tome of Foes!

This week on The Knowledge Check Philip and Eric dive into the latest book from Wizards of the Coast: Mordenkainen’s Tome of Foes! They highlight their favorite parts of the book and highlight some things they wish were a bit better.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family

C1 Ep. 61 The Raven’s Toll Chapter One

This week on Eberron Renewed the crew of The Borrowed Time take stock of what’s left after the fall of Stormreach. Truths are told, confessions made, and new friendships blossom. But underlying all of it is one single question: Why?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 60 Eberron Reviewed 11

This week Eric, Jeff, Philip, and Randy all sit down to discuss the Dawn of Mourning arc and give you an inside look behind the screen of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

Ep. 31 Scheming Like a Villain

This week on The Knowledge Check Philip goes solo as he takes a look at villainous scheming, and different motivations your villains can have to keep your campaign moving forward. He also tackles your listener questions, and gives you an inside look at his home campaign and what he does to makes the villain interesting.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 59 The Dawn of Mourning Chapter Five

Eberron Renewed continues this week with the party venturing deeper below Stormreach, but what they find there threatens to change them forever. Can the heroes stop the lich, or will his wave of destruction continue? Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 58 The Dawn of Mourning Chapter Four

ER Ep 58 (141 downloads)

This week on Eberron Renewed sees the heroes venture below Stormreach as a familiar threat rises in the city.  The party is charging headlong into danger, but are they ready for what lies ahead?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

 

The DM Experience 5: Failure is Always an Option

Previously on Mummy’s Mask…

Wati is attacked! Having triumphed over Drusiss, the players return to Tephu. Their attempts to wrap up a few loose ends in the city are interrupted when a flying pyramid accompanied by an undead dragon arrive and begin bombarding Tephu and its neighboring city Wati!

At the same time, Sabine (F Human Warlock of the Raven Queen) is patrolling the borders of Death when a powerful spirit breaks through, not only escaping, but knocking her out of Death and into the physical world. She finds herself in Wati facing a horde of undead, which she battles until her allies arrive on the scene to aid her in a fight with a massive skeleton.

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You think these guys are susceptible to destroy undead?

When the battle is done, the party can see that the pyramid and the dragon are approaching the Grand Mausoleum (the temple of Pharasma, goddess of the dead), but they’ve taking a beating. They have to make a choice, and they chose to rest and heal. The chaos of the city rages around them, and when they arrive at the Grand Mausoleum, it’s too late. The temple has been destroyed and the pyramid and dragon are heading out into the desert.

The party joins rescue operations and use teleportation magic to recover survivors from the ruins. In the process they learn that the assailants have taken the Mask of the Forgotten Pharaoh, which the party recovered in the first act of the campaign. They also learn that the dragon is Asuulek, an evil red dragon who was thought to be dormant in a desert volcano. At the same time, Ali is receiving urgent flashes of a location she knows she needs to go, and a book she knows she needs to recover as part of her deal with the Raven Queen. What do they do? Go interrogate Chisisek, the architect who might have designed the flying pyramid, and therefore might help them bring it down? Go find out what happened to Asuulek and why his undead form is attacking Osiron? Make their way to the location in Ali’s visions?

After the sort of lengthy weighing of options familiar to anyone who plays D&D, the party decides Ali’s visions are most urgent, and they strike off into the desert. Arriving at the Ravenous Sphinx, they find the pyramid hovering in silent menace, but no sign of the dragon. After a short battle with undead guardians and their lion-headed commanders, the heroes burst into the Ravenous Sphinx and into the midst of a battle. On one side are the Keres – death-fates, servants of the Raven Queen – and on the other are a number of enormous creatures who look like the Osiriani gods Horus and Sekhmet, as well as a mummy lord in the Mask of the Forgotten Pharaoh, and a female Death Knight.

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Horus wants you!

Readers who know the Monster Manuel will know that this is a dangerous fight for 14th level heroes, even well equipped and powerful ones.

It’s a long and brutal battle. I think the players realize about half-way through  that they are losing, but they know – even if they don’t know why – that it will be devastating if the enemy obtain that book. So, they fight on. Ali the Cleric goes down, is brought back, and then goes down again – this time in an area of effect attack that also takes down Rook the Gunslinger. Tess the Artificer is stunned, and Elarion the Monk is trapped on the other side of a spell, doing what limited attacks he can at range. In the end, Sabine the Warlock is defeated and the enemy escapes, leaving them for dead. Neither the players, nor the characters know what was taken, but they know it will have dire consequences.

 

Failure – The Good and Bad

The above took place over three sessions. The first ended with the fight with the giant skeleton. The second ended with rescue operations and the discovery that the enemy had taken the Mask of the Forgotten Pharaoh, and the third with the defeat of the heroes in the Ravenous Sphinx. The second and third session ended in failure. The second in the failure of the party to arrive in time to stop the theft of the mask, and the third in their defeat after a battle. Both allowed the enemy to take a powerful artifact for his use, but after the second session, the players felt frustrated, and after the third, they felt satisfied. I’d like to look at why.

In the second session, the player characters decided to rest and cast a lengthy healing ritual before moving on. I described the ongoing chaos, the enormous crash as the flying pyramid blasted the Grand Mausoleum to rubble, but they felt they were better off healing first. As a consequence, they didn’t get the chance for their first encounter with the big villain – Hakotep I, reborn as a Mummy Lord – or the opportunity to stop him from retrieving his mask and making himself whole again. This meant they went into the second encounter less prepared for the power of their enemies. At the end of the session they were frustrated by that failure.

In the third session, they were beaten. They didn’t force the enemy to flee. They didn’t make the enemy limp away having suffered terrible harm. Hakotep and his lieutenants strode out of the Ravenous Sphinx with the same confidence with which they strode in. The only soldiers they lost were the guards outside and a few killed by the Keres. By all evidence, it was a much worse defeat, yet I did not sense the same frustration in my players. Why not?

 

Lessons Learned…

  • Failure of Communication: Since these sessions, I’ve learned that the reason for the delay in session 2 is that they assumed it was already too late. The Mask had already been taken, so they marshalled their resources for the assault on the pyramid they thought was coming. They misread the situation I was presenting, and that left us all feeling frustrated by the results. In hindsight, I could have had some city guards run by and call out “The Mausoleum is under attack! Help!” or had one of their allies at the Mausoleum use sending or a similar spell to communicate the situation and call for help. I don’t know if that would have made a difference in how things played out, but it would have clarified the situation.
  • Failure hurts most when you never got to try: The frustration was the feeling of having missed an opportunity, I think. The players had no way to know what their characters were trading for the chance to rest. This is something we face in real life, and ultimately the outcome of session 2 was a result of deliberate player choice, but it felt unsatisfying because the heroes were rendered passive observers.
  • Failure is a great roleplaying opportunity: In session 3, they players were simply beaten. It wasn’t an entirely one-sided battle and the players did substantial damage to their enemies, but they saw clearly that they were losing. This resulted in some revealing character choices. Elarion was the last hero standing (Tess was stunned and knocked prone, so she was helpless) and he decided to hide until the enemy left in the hope of saving his fallen comrades (and himself). Tess recovered from stunned but elected to lie very still til the enemy left. Sabine counterspelled an attempt by the enemy to teleport out with the book well after it was clear that the heroes were outmatched. This choices showed who the characters were to various degrees. That’s always a good thing.
  • Failure can be satisfying: My players didn’t leave session three distraught over their failure. They had survived; classic villainous hubris, surprising humanity, or something in between made the enemy leave them alive. Rather than a let down, the battle had the resonance of a cinematic fight where the heroes are thoroughly defeated in a way that hardens their resolve rather than breaks it – Loki’s escape from the helicarrier in Avengers for example. I don’t know what effect the defeat will have on the characters, but my players left satisfied because the battle had been a fun challenge, and they lived to fight another day.

 

Next Time….

The heroes now know they are up against Hakotep, and that he claims to be trying to save the world. Also where did that dragon go? And what do you do when you’ve been beaten to within an inch of your life and wake up in a forbidden archive of dangerous knowledge?

Ep. 30 Keith Baker Talks World Building

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Eric and Philip welcome special guest Keith Baker onto the show in a very special episode of The Knowledge Check. Keith joins the host to break down world building, using real life examples from Eberron and Phoenix: Dawn Command. Keith also tackles quite a few listener questions and address how Eberron runs in D&D 5e.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 57 The Dawn of Mourning Chapter Three

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This week on Eberron Renewed the party is split once again as Beric is confronted by his past, while Dex and Booyah attempt to save a friend through some intense negotiations.  But not everything is as it seems in the City of Stormreach, and things begin to surface that some members of the party thought were well behind them.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

The DM Experience 4: No Plan Survives Contact with the Enemy, I mean Players

 

Previously on Mummy’s Mask…

Ali died. Sarenrae offered her the chance to stay in Nirvana, and Ali said no, she had things to do. She returned in response to the call of a resurrection spell, but resurrection does not go unnoticed by the guardian of Death’s gates – the Raven Queen.

With Ali returned, the Party retreats to the desert hermitage of the Sphinx Teitsurah (an ally from a previous adventure). Their intention is to get away from populated areas before Drusiss strikes again, lest he once again use them to harm innocents.

Tess retreats to her extraplanar Workshop (She has one. I gave it to her. It’s my fault.) to do some work on her own and Rook’s guns. With Elarion and Nouf standing by, Ali decides she needs to do some divine recon, so she casts commune. For those of you not familiar, commune gives you an chance to ask three yes-or-no questions of a representative of your deity. Ali wants to know some things about Drusiss and hopes Sarenrae can give her some answers.

I play fast and loose with the rules on a regular basis, and in this moment, I have an idea that will have campaign-shaking consequences: since resurrection would draw the attention of the Raven Queen, might not one’s ability to control certain divine magics be affected by it? So I hold up a d20 and say “Evens or odds?” Ali’s player selects evens and I roll. It’s odds.

The room goes cold, and rather than the beam of light that usually heralds a representative of Sarenrae, frost covers the floor and the shadows coalesce on the statue of Horus before which Ali kneels. The shadows take the form of a large raven with cold blue eyes. The players are staring in nervous attention as the Raven hops toward Ali and croaks “Ask.” Ali settles her nerves, and asks.

  1. Is Drusiss on this plane? Yes.
  2. Is our friend Rezza dead? No.
  3. If we taunt Drusiss, will he come to us?

Now, commune offers an ‘unclear’ option, but what fun is that when you’re talking to the mistress of death and fate? I’m silent for a bit, thinking. Quoth the Raven, but no longer in a raven voice, instead in the voice of a woman, “What would you give to twist fate?”

Elarion decides this is weird, and backs out of the room. Nouf suggests offering her right arm (still necrotic and enclosed in a magical gauntlet). The Raven looks and says, “It’s not your arm.” That’s enough for Nouf, and she slips out as well. Ali (and her player) struggle for a while with the implications of this, but finally makes an offer: One act. The Raven Queen can ask one act of Ali, and she’ll do it, no questions asked. Before she has a chance to rethink it, the Raven takes the deal and departs.

The party doesn’t know what it cost, but Ali informs them that she knows Drusiss will come. They rest, partake of a Heroes Feast, and prepare. Meanwhile, I stand up, pull the map of Drusiss’ lair out from under the table map, and ceremoniously put it away, along with the army of minis I’d prepared for that thorough and involved encounter, because well, that’s not happening. Ali casts sending, and taunts Drusiss with a clever insult surrounding his ship and his mother. Drusiss begins to respond with derision to the effect of “You can’t think I’m that stupid,” when everyone gets a sickening twisting feeling in the pit of their stomachs. Fate twists, and Drusiss says “You’ll regret that!”

Moments later, via teleportation magic, Drusiss arrives with his minions. A psychic blast stuns half the party, but the gunslinger Rook in overwatch pumps Drusiss full of lead and after a few rounds, he’s in pretty bad shape.  In desperation he makes an offer to Elarion. He will tell him where he can find Elar – the man who enslaved him, and whom Elarion has been seeking for years. It’s a wonderful moment as I watch Elarion’s player torn with indecision. In the end, he decides that vengeance doesn’t trump the safety of his companions and refuses. On his next turn, Drusiss casts plane shift. Nouf’s counterspell fails, and Ali asks. “Can I follow him.”

By the rules? No, of course not, but why not give a chance? So I offer an Arcana check. Ali makes a 23. Yes, she can, but she won’t be able to if she waits. Tess is the only one adjacent, so Ali grabs Tess and casts plane shift, following Drusiss through the planes to his homeworld of Athas, a barren, magic blasted waste. Tracking reveals Drusiss has traveled into a stationary sandstorm. Tess and Ali follow him in, but Drusiss is on his guard, and the heroes are not especially strong. They are in serious danger of being separated and lost in the storm. In desperation, Ali activates the Cleric ability, Divine Intervention to stop the storm. Frankly, I’m pretty sure they’re about to die.

She must roll a d100 and roll lower than her level (13). Low odds, and she rolls a 9. The storm stops, Drusiss is 15 feet away preparing to attack, but Tess has the next turn and hits him with a lightning bolt that fries a hole through him.

Now, they’re still on a distant planet and can’t get back til Ali has rested. So I begin plotting the dangers they can encounter while waiting. Except… the Workshop. At Tess’s suggestion, they retreat into the Workshop to rest in safety. But all is not lost for the vicious DM. They still have to get back out of the workshop to take it with them when they Plane Shift, and they left Drusiss’ corpse on the ground. Surely some terrible monster will have been drawn to the smell of blood! Except… invisibility. Tess casts invisibility, allowing them to exit, pick up the workshop, and only appear in the moment of casting plane shift.

Lessons Learned

  • Players will ruin your plans: For the record, the planned encounter at Drusiss’ base was awesome. It had a ritual to summon an Old God, cultists, slaadi, and of course Drusiss, who had lair actions. It was wonderful, and I was sad, but it died on the altar of story.
  • The rules are like the Pirate Code, more like guidelines: The cost of death matters, and in this case, it results in Ali’s magic being twisted up with the Raven Queen. Also, by giving the players the chance to twist fate, I got one of them to agree to a no-questions-asked open favor to an implacable goddess. Likewise, Ali and Tess had very little hope that they could safely chase Drusiss, but they were willing to try anyway. Both were low on spells and HP. If my players are willing to do something exceedingly risky, but very cool, then who cares if the spell is supposed to be able to do that?
  • If you’re going to make your players’ characters suffer, find a way to reward them too: A session before, I murdered Ali in cold blood. It was a rough session and it had a profound affect on Ali, and to some extent on her player. Giving Ali the spotlight in the next session and setting the rules aside to allow some of her risky but clever thinking to work out was a nice pay off for that.
  • Again, the monsters know what they’re doing: I said it last time and it’s still true. It would have been great for the players if Drusiss had been willing to fight to the death, but it wouldn’t make any sense. He’s a brilliant creature out for vengeance, but also survival. Why stand and fight when you can retreat, regroup, and try again later.

Next Time…

Sabine, Warlock of the Raven Queen, returns! Also, what happens when you’re players decide not to take on an obvious threat in the middle of an adventure?

C1 Ep. 56 The Dawn of Mourning Chapter Two

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The party is collecting themselves after a difficult conversation and they must decide where to go next.  Join us as they begin venturing through the city of Stormreach looking for answers as to where they go next.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

 

Ep. 29 Master of the World, Keeper of the Lore: Using World Lore in Your Games

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This week Eric and Philip discuss their best practices for utilizing lore in a game, while keeping things interesting for even the most knowledgeable players at your table.  They also take some time to highlight their favorite bits of lore from D&D’s history, and how they would tinker with it in a campaign.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 55 The Dawn of Mourning Chapter One

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This week on Eberron Renewed the party recovers from their harrowing night, with more questions than answers lingering in the mourning air of Stormreach.  Our heroes are tired and conflicted, but the comfort of rest and contemplation are not luxuries Beric, Dex, and Booyah are afforded as the wheels of the world continue turning.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, and The Kamm Family.

C1 Ep. 54 Eberron Reviewed 10

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This week Eric, Philip, and Jeff sit down to discuss the previous arc.  Come listen as they break down the heist mechanic that Eric introduced, the potency of the clay golems, and the fight with Yorrick Amanatu.  Jeff also relays his experience as a first timer at GamerNation Con.  Join us for antoher exciting episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, and Nikko Batson.

Ep. 28 Being the Ultimate Con Artist: Playing and Running Convention Games

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This week Eric and Philip discuss GamerNation Con 5, and dive into the lessons learned on how to run a fun and engaging one shot at a convention.  We go over what you can do at the table to make the experience as fun as possible for both yourself and everyone else at the table.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, and Nikko Batson.

C1 Ep. 53 Whispers of a Reckoning Chapter Four

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The showdown is set.  The party has been hired to take out a Stormlord of Stormreach, and now comes the moment of truth with nothing but questions hanging in the air.  What power is fueling this new enemy?  Which tools at the party’s disposal will help them in this fight?  Will Beric be able to trust Dex and Booyah’s judgement enough to go through with this?  All of these questions and more are answered on this week’s Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, and Nikko Batson.

 

Featured Music:

“This House” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

C1 Ep. 52 Whispers of a Reckoning Chapter Three

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The break-in continues as Booyah finds himself face to face with a very large threat.  But retreat is not an option with Dex and Booyah convinced, despite Beric’s hesitations, that this stone is evidence that Lord Yorrick Amanatu has been corrupted.  See how the party continues to navigate the tensions rising on this episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, and Nikko Batson.

Featured Music:

“Corruption” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“The Sky of our Ancestors” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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“This House” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Ep. 27 Playing Holier Than Thou- Covering the Cleric Class

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This week Eric and Philip return to their series on D&D classes by diving into the Cleric class.  But given how long an episode would take to break down every option for a casting class, Eric and Philip tweak their normal formula to focus on narrative elements and character concepts.  They also take some time to debunk some common misconceptions about the Cleric class, and answer some listener questions.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Charles Compton, and Nikko Batson.

 

The DM Experience 3: Murder Most Foul

Previously, on Mummy’s Mask

Vendetta! The party return from their travels in the Mana Waste only to be ambushed by Drusiss – the Mind Flayer whose ship they stole and who they foolishly taunted. He mind-controls the sorcerer into disintegrating a Marshal, resulting in the party split up and in jail, right where Drusiss wants them. He’s used the time while they were in the Wastes to capture and enthrall a couple of other Marshals. All the while, he uses scrying to keep tabs on the party and to guess when they begin their return journey. As they were not secretive about their destination, the math is pretty straightforward. Drusiss has time to enthrall three Marshals, which gives him three men inside the jail.

In jail, the party is split up. Tess (f human artificer) and Ali (f elf cleric of Sarenrae) are in separate cells, as is Rook (the Warforged gunslinger). The trap is laid. The actual marshals call Tess in for interrogation since she’s a native of Alkenstar. While she’s away, another Marshal comes to get Ali, informing her that Tess has explained everything, and they are to be released (this is actually the case due to some lucky rolling and a zone of truth spell).

All seems well until the Marshal takes the lift down instead of up. Ali begins to become more and more nervous and finally strikes out at the Marshal about the time they reach the bottom. He grabs her and tosses her roughly out of the lift, right at the feet of Drusiss, who’s used invisibility to infiltrate the prison. Initiative is rolled. Ali loses and fails her save against the mind blast. Tess and Rook have figured out something’s wrong and arrive just in time to see the light go out of Ali’s eyes as the mindflayer cracks open her skull. A barrage of fire from the two gun-wielding PCs prevents him from finishing his feast (I’ve never felt good about a single action to kill a PC and eat the brain, so I require two). He retreats via plane shift once again, leaving the party with the corpse of their cleric.

Outside the jail, Elarion (m half-elf monk) and Nouf (f half-elf chaos sorcerer) sneak into town and make their way to their (previously Drusiss’s) ship. What they find is a bloodbath. The crewmembers have been murder and their brains consumed. Several were apparently enthralled and unleashed on the city (an incident that resulted in the party being stopped by the Marshals in the first place, the first step of Drusiss’s trap) and “Your Move” has been written in blood in the captain’s cabin. There is also a set of teleportation circle coordinates, but they’re a trap deliberately designed to throw a player into an endless ‘mishap’ loop. Luckily for the party, Nouf never tries to use them.

Fast forward a bit and the party is reunited imploring the aid of the High Clockmother, cleric of Brigh. She agrees to use raise dead. I clear the room of everyone but Ali’s player and we cut to the afterlife. Ali wakes up in Nirvana and comes face to face with her goddess, who offers her the option to stay or to return in response to the spell. The player thinks, but says she has things she needs to do, and asks to return long enough to complete them. Sarenrae agrees but warns her of a cost. Ali grows suddenly cold as she is drawn from Nirvana into Letherna – the gates of Death and domain of the Raven Queen – and then out into the world again.

What follows is some social interaction by which the party free themselves of the authorities, travel to Quanitium and dispose of their ship. They don’t want anything he could use to scry on them. They spend some time obtaining nondetection magic items and then teleport via a circle to a remote hermitage in the desert to decide how to finish this. In their minds, it’s them or Drusiss.

Lessons Learned

  • The monsters know what they’re doing: Drusiss’s plan is ingenious. It makes the full use of his high intelligence and sadistic nature. In many other creatures, what Drusiss did would be too much, but in a Mind Flayer, it was just right. Often, we treat the monsters as nothing but stat blocks. This comes from familiarity and repetition. Monsters are much more fulfilling if you take the time to think about them as living, thinking beings and have them behave as such.
  • Murdering a PC is ok, sometimes: I’ve killed player characters before, but this is the first time I would describe it as murder. I set a trap, stacked the deck in many ways (but ways consistent with the narrative) and it went off perfectly. If I did that often, the players would feel put upon. If I did it randomly, it would seem like a cheap shot. Here, it came off as a natural progression of the story.
  • The world should seem real, and sometimes that means that luck breaks in favor of the party, not against them: In many games, every twist turns out badly for the party. We do this because conflict is good story. In my game, the introduction of a Warforged character in a world that doesn’t usually have them brought in an NPC that I hadn’t expected, the High Clockmother of the Church of Brigh, the goddess of invention. The presence of a sentient machine would draw her attention. As luck had it, that meant there was a high-level cleric present to help the party out in a moment of crisis. That’s not why I put her there, but it worked out. It might seem convenient, but sometimes in life you run into the right person at the right time.
  • Death has consequences: Ali died. She might have survived with a couple good rolls, but she died. Bringing her back costs more than a diamond. So far, Ali knows the cost is that she has a limited time left, rather than the enormous lifespan of her race. There’s another cost, though. When powerful souls slip through her grasp, the Raven Queen takes note…

Next Time…

The time has come for Drusiss to pay. The party have the gear they need, and they’ve laid their plans. He’s slaughtered their crew, murdered their friends, and forced them to harm innocents. It’s time to finish this.

C1 Ep. 51 Whispers of a Reckoning Chapter Two

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This week on Eberron Renewed the group beginning planning their biggest job yet.  And then we see if they can actually pull it off.  Join us for another episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Charles Compton, and Nikko Batson.

Ep. 33 How I Would Have Made The Dark Knight Rises

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I am a big fan of “How I Would Have Made” Videos, so I thought I’d take a stab at it with The Dark Knight Rises. Let me know what you think!

The Geek Pantheon: https://www.thegeekpantheon.com

Patreon: https://www.patreon.com/TheGeekPantheon

Moviebob: https://www.youtube.com/user/moviebob

3 Paths to a Deeper More Meaningful Game

     Recently I sat down at the table to play a marathon session of FFG’s Edge of the Empire.  The session had all of the trappings of a typical tabletop session: crude jokes, soda, cheetos, and a distinct odor that only 5 people sitting in a hot room for over six hours can create.  But there was much more going on in the game; there was tension between the players as the story unfolded before us, there was genuine joy when my character saved his wife (another PC in the party) from toppling off of a train, and there was a deep real sense of shock and sadness when the big reveal came near the end of Act Two.  There was genuine silence at the table, no jokes or snarky remarks.

     I have played at and ran games for my fair share of tables that would find this behavior impossible and/or laughable.  Many gaming groups come together simply to have fun, eat junk food, and roll some dice, and to those table I say, “This article is not for you.”  But what if I told you that your games could be so much more? You could tell stories with the emotional weight of Tolkien, Martin, or Lewis; well….at least in your player’s minds anyway.  That is a real and achievable goal that only requires a few small tweaks to your game and, more importantly, the culture at your table.

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Games were different back in my day, before the Myspace and hip-hops.

1. When everyone tries to be funny, nobody is.

 

 

We’ve all been at that table.  The one where Monty Python quotes flow freely and every enemy “killed my father, prepare to die”.  It is a certain kind of table that works well for some groups, but after an hour and half at one I am exhausted and ready to burn my character sheet.  Games like these reek of a fear of emotion. They want to simply have fun in the most superficial of ways without risking the required vulnerability of going deeper, and generally speaking these games don’t last.  When everyone is attempting to be the funniest guy in the room it creates a weird aura of one-upmanship, and everyone is racing to the top of the funny hill while leaving the story behind in the process.

But there is a way out of this trap (aside from finding a new game table) that leads to a more nuanced, fulfilling, and rich experience for both the DM and the players: vulnerability.  Obviously this is not for your average convention game, but when you have been playing with the same group for months, years, decades then there is a certain level of trust that has been built up over time.  This is one of the greatest resources that a game table can have, trust, because it opens up the possibility of truly special gaming moments because you can be vulnerable in front of each other. I have seen players cry at the table over the death of an NPC, light up with pure joy at an unexpected reunion, and sit in solemn silence as their character fails their final death save; and none of these occurrences would have been possible without the capacity to be vulnerable with each other and fully buy-in to the story we were telling together.  Now vulnerability sounds like a pretty hokey thing to bring to your tabletop experience, but we need to reexamine the word to truly use it in our games. To be vulnerable in this context, it means being okay with not “winning”. Your PC does not need to have a happy ending, in fact some of my most memorable characters are memorable precisely because they didn’t end up happily ever after.

One instance was a droid I was playing in FFG’s Star Wars system at a convention.  I won’t get into recounting the whole adventure, but my droid was an agent of the burgeoning Rebel Alliance on a secret mission to the planet Jedha before the events of Rogue One.  In the closing moments of the one shot we saw my beloved droid’s head sitting amongst a scrap heap in Saw Guerrera’s hideout, and this was not even the saddest fate examined in the epilogue of the session.  It was pretty incredible that most of the players at the table decided in the final act that this mission we were on was not going to end happily, and we leaned into it. Not in the “which one can have the craziest or most heroic death” kind of way, we just simply started being a little more risky in the midst of a firefight.  My character’s undoing was not encrypting a message he was desperately trying to get to the Rebellion, it was an intention decision on my part to reflect how bad everything was going and I was not the only one at the table doing these things. It is because we made the choice to be vulnerable, not only with each other but with the story as well.

All of us regarding the 4 hour long con game as a highlight of our gaming lives, and our GM was blown away by what happened.  All of this happened because no one wanted to be regarded as the funniest, smartest, or best at the table; we all bought into the collective story we were telling because we trusted each other.

2. There are no “teams”

 

 

One of the most common terms are a game table that makes me cringe is when a player earnest exclaims “SAME TEAM!”  It is such a loaded phrase that is meant to chastise another player for acting against the interest of “winning the game”.  My tables will yell it as a joke when a player points out a rule that the DM overlooked but none of us actually have any malice when we do it, so if that describes your table then the following does not apply to you.

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Thanks for explaining to the ref what offsides is Terry…

One of the basic tenets of a healthy game table is that the game is not the players versus the DM, and most tables I have played at adhere to this tenet fairly well.  But there is an ugly unspoken rule between the players that nobody will do anything that is detrimental to the group, which is complete nonsense. Characters making mistakes are one of the most important parts of storytelling, and expecting the heroes to be perfect in a story is a quick path to a boring story.

You have written your backstory, and included the fact that your family died (of course they did) because of an orc attack only 6 months before the start of the campaign.  The first time I as a DM throw a orc warband at you, if your character doesn’t either fly into a rage or run away to hide then I will question how truthfully your playing your character.  Especially if your character is very calm and methodical, stop it! Don’t be afraid to let your character make a mistake! More importantly, encourage and cheer on your fellow players when they do so.  

And if you are a DM, you should be psyched if you have players at your table who a ready and willing to throw their character through the ringer based upon the flaws of their backstories and personalities.  And you should make things more difficult because of their mistakes, that’s part of the story, but…BUT if you find yourself want to make comments like: “That sure was a boneheaded move!,” “Man, you guys need to work on your planning skills”, or “Geez that sure was stupid!” then I want you to stop.  Before the words come out of your mouth you need to take a pencil, put it between your middle and ring fingers right at the base where the fingers meet, and then use your other hand to squeeze your fingers together. That’s what you get for discouraging player engagement with their characters!

 

3. Listen to Each Other!

 

The key to any good interaction with another person is the ability and capacity to truly listen and hear each other.  This is wholly applicable to game tables, and is a skill that is easy to overlook amongst players. I was playing a elf rogue in a campaign years ago, and I hit a point where the character had really done everything he was going to do and had ceased being fun to play.  He hadn’t developed any strong relationships with any of the other PC’s and I was ready to see him move on. I had expressed these feeling rather vaguely with my DM, but didn’t tell any of my fellow players; so when I decided mid-fight that this was my opportunity to see my elf die a hero’s death as he held off a massive threat while the rest of the party escaped, I was concerned because no one else at the table knew my head space.

But that’s the beauty of playing with a regular group, they can read what your mindset is through how you are playing.  And, fortunately, that’s exactly what happened: as the rest of the party ran for the exit, I looked around and simply said “I attack.”  They all knew, and they all let it happen. It was very satisfying for me and the rest of the table, and it fit with the story we were telling.  But there are a number of ways this moment could have gone awry if I didn’t know my fellow players and DM well enough to trust them to let me have my moment.

It would have been so simple for one of the fellow PC’s to turn back.  We had a high level Paladin in the group that was basically untouchable given the skill set of the monster we were fighting, she could have come back to help me fight.  Our wizard could have done a number of spells to assist my character, the cleric could have healed me, etc. But none of that happened because my fellow players listened to me and allowed my character to have his moment.

This is a situation I have seen come up at so many tables over the years, but the result has been quite the opposite.  A duelist PC wants to have an epic one-on-one duel with a fencing bad guy who has been goading his character for the past 6 levels, and then begin exchanging verbal barbs as well as skilled rapier combat only for the party’s fighter to stomp over into flanking and take the bad guy out without a second thought.  The party’s rogue wants to sneak off ahead and scout out the enemy forces, potentially landing an amazing assassination in the process only for the ranger to voice that they are going to join them, not noticing the look of disappointment on the look of the rogue’s player as the words leave their mouth.

I am not saying their shouldn’t be teamwork at the table, far from it.  This is a form a teamwork, the kind that creates great stories. An amazing D&D campaign is made up of moments.  When a group of friends recall their campaign, very rarely will it be tales of combats in which everyone worked together strategically to eliminate all the enemies quickly and without incident.  They will talk about the epic duel in which the swashbuckling rogue waved off the party because he wanted to finish this fight on his own, the rogue that snuck up all alone along the ridge and took out the orc general with a single blow, or the elf rogue that held the line so his companions could fight another day.  When one of your fellow players wants to have a “moment”, let them because when time comes for your character’s “moment” everyone will be more likely to listen to you.

C1 Ep. 50 Whispers of a Reckoning Chapter One

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The party has returned to Stormreach!  The begin to adjust to life out of the jungle before being called back into action by an old acquaintance.  But is this powerful person friend, foe, or something worse all together?  Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Ccomp5950, and Nikko Batson.

Ep. 26 The Art of Co-DMing

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This week Eric and Philip tackle a listener requested topic:  Co-DMing.  We have mentioned it a lot in the past, and now we are going to break it down for you all:  the pros and cons, the missteps to watch out for, and what it means to truly partner with someone to run a campaign; and all of these insights were brought to you by the help of our wonderful Show Sponsors, whose questions we answered throughout the show!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Ccomp5950, and Nikko Batson.

Ep. 32 Why I am Worried About the Solo Movie.

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The Geek Pantheon returns with some concerns about the next offering from Lucasfilm and the Star Wars franchise:  The Solo Movie.  Eric takes a look at what we know so far about the film, and breaks down why he is very worried about it.

And this episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Ccomp5950, and Nikko Batson.

C1 Ep. 49 Eberron Reviewed 9 (Plus some exciting announcements!)

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This week we have a Eberron Reviewed Double Feature!  First Eric and Jeff sit down to discuss the previous arc and breakdown what happened, and take a look at Dex’s arc.  Then Eric is joined by Philip and they take a look at Beric’s arc, followed up by some listener questions!  And then they wrap everything up with some awesome announcements from The Geek Pantheon!

And this episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, and Nikko Batson.

We Launched a Patreon!

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Hello everyone!  Exciting news from The Geek Pantheon crew…we now have a Patreon.  Have a listen as Philip and Eric breakdown all of the ins and outs of why we are launching a Patreon, and what exciting things you can get!

Check it out here: https://www.patreon.com/TheGeekPantheon

C1 Ep. 48 The Power of Words Chapter Three

This week on Eberron Renewed we continue the journey back to Stormreach.  But first, what in the world is happening with the lycanthropes who just walked out of the Xen’drik jungle?  Dex, Beric, and Booyah try to figure things out on their way home.

Featured Music:

“Dewdrop Fantasy” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Hidden Past” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Ever Mindful” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Ep. 25 Homebrews and Houserules

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This week Eric and Philip dive into the elegant art of homebrews and houserules, or as it’s known to early D&D players: breaking the game!  All kidding aside, we take a look at the do’s and don’ts of tweaking D&D to fit your table’s needs, and share our success stories and our horrible, horrible failures.

C1 Ep. 47 The Power of Words Chapter Two

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This week on Eberron Renewed, the party finds themselves face to face with a forgotten foe:  The Brelish Monarchy.  They have to defend themselves and find out the answers as to why they continue to be hunted by the nation they once called home.

Featured Music:

“String Impromptu Number 1” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Volatile Reaction” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

C1 Ep. 46 The Power of Words Chapter One

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The party of Dex, Beric, and Booyah begin their return journey through the Xen’drik jungle with Oargev and Barasha, as they attempt to find their way back to Stormreach.  But all five of them have just been through a harrowing experience and come face to face with a very powerful foil, what questions will begin to creep into the party on the road back to the city?

Featured Music:

“Garden Music” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Magic Forest” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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